classDiagram
direction BT
class cache {
objectid _id
object asset
string asset.asset_name
string container_creation
string department
object history_list
string history_list.created_by
string history_list.creation_date
string history_list.is_protected
string history_list.is_published
string history_list.is_removable
string history_list.is_stable
string history_list.modify_date
string history_list.size_total
string history_list.version_number
string job_id
string path_to_history
object shot
string shot.sequence
string shot.shot_num
string type
string history_list.path_to_version
}
class jobs {
objectid _id
string cam_focalLength
string corehours
string dependency_size
string job_id
string memoryUsage
string path_to_rfile
string renderTimeNorm
string swapUsage
string version_number
string triangles
string cam_focusDistance
string cpuUtilisation
string effective_area
string path_to_version
string renderTimeRender
string version_size
string cam_fstop
object render_progression
string completion_date
string render_progression.prog_memoryUssage_0
string render_progression.prog_memoryUssage_100
string render_progression.prog_renderTimeNorm_0
string render_progression.prog_renderTimeNorm_100
object render_stats
string render_stats.renderStats_creationTime
string render_stats.renderStats_creationTime_machineUtilization
object scene_content
string scene_content.bump2d
string scene_content.cache
string scene_content.coiffeur_groom
string scene_content.curves
string scene_content.persp_cameras
string scene_content.point_light
string scene_content.polymesh
string scene_content.skydome_light
string scene_content.spot_light
string scene_content.standard_surface
string scene_content.usd
}
class render_data_total {
objectid _id
string job_id
string layers_fullList
string total_corehours
string layers_submittedList
string total_cpuUtilisation
object total_memoryUsage
string total_memoryUsage.total_memoryUsage_max
string total_memoryUsage.total_memoryUsage_mean
string total_memoryUsage.total_memoryUsage_min
string total_memoryUsage.total_memoryUsage_stdDev
string total_memoryUsage_total_triangles
object total_renderTime
string total_renderTime.total_renderTime_max
string total_renderTime.total_renderTime_mean
string total_renderTime.total_renderTime_min
string total_renderTime.total_renderTime_stdDev
object total_renderTimeNorm
string total_renderTimeNorm.total_renderTimeNorm_max
string total_renderTimeNorm.total_renderTimeNorm_mean
string total_renderTimeNorm.total_renderTimeNorm_min
string total_renderTimeNorm.total_renderTimeNorm_stdDev
}
class storage {
objectid _id
object asset
string container_creation
string department
string filetype
string job_id
string path_to_history
string preset
object shot
string type
string asset.asset_name
string layer_name
string shot.sequence
string history_list.created_by
string shot.shot_num
string history_list.creation_date
string history_list.is_protected
string history_list.is_published
string history_list.is_removable
string history_list.is_stable
string history_list.modify_date
string history_list.size_frames
string history_list.size_utilities
object history_list
string history_list.size_total
string history_list.size_video
string history_list.version_number
}