classDiagram
direction BT
class cache {
   objectid _id
   object asset
   string asset.asset_name
   string container_creation
   string department
   object history_list
   string history_list.created_by
   string history_list.creation_date
   string history_list.is_protected
   string history_list.is_published
   string history_list.is_removable
   string history_list.is_stable
   string history_list.modify_date
   string history_list.size_total
   string history_list.version_number
   string job_id
   string path_to_history
   object shot
   string shot.sequence
   string shot.shot_num
   string type
   string history_list.path_to_version
}
class jobs {
   objectid _id
   string cam_focalLength
   string corehours
   string dependency_size
   string job_id
   string memoryUsage
   string path_to_rfile
   string renderTimeNorm
   string swapUsage
   string version_number
   string triangles
   string cam_focusDistance
   string cpuUtilisation
   string effective_area
   string path_to_version
   string renderTimeRender
   string version_size
   string cam_fstop
   object render_progression
   string completion_date
   string render_progression.prog_memoryUssage_0
   string render_progression.prog_memoryUssage_100
   string render_progression.prog_renderTimeNorm_0
   string render_progression.prog_renderTimeNorm_100
   object render_stats
   string render_stats.renderStats_creationTime
   string render_stats.renderStats_creationTime_machineUtilization
   object scene_content
   string scene_content.bump2d
   string scene_content.cache
   string scene_content.coiffeur_groom
   string scene_content.curves
   string scene_content.persp_cameras
   string scene_content.point_light
   string scene_content.polymesh
   string scene_content.skydome_light
   string scene_content.spot_light
   string scene_content.standard_surface
   string scene_content.usd
}
class render_data_total {
   objectid _id
   string job_id
   string layers_fullList
   string total_corehours
   string layers_submittedList
   string total_cpuUtilisation
   object total_memoryUsage
   string total_memoryUsage.total_memoryUsage_max
   string total_memoryUsage.total_memoryUsage_mean
   string total_memoryUsage.total_memoryUsage_min
   string total_memoryUsage.total_memoryUsage_stdDev
   string total_memoryUsage_total_triangles
   object total_renderTime
   string total_renderTime.total_renderTime_max
   string total_renderTime.total_renderTime_mean
   string total_renderTime.total_renderTime_min
   string total_renderTime.total_renderTime_stdDev
   object total_renderTimeNorm
   string total_renderTimeNorm.total_renderTimeNorm_max
   string total_renderTimeNorm.total_renderTimeNorm_mean
   string total_renderTimeNorm.total_renderTimeNorm_min
   string total_renderTimeNorm.total_renderTimeNorm_stdDev
}
class storage {
   objectid _id
   object asset
   string container_creation
   string department
   string filetype
   string job_id
   string path_to_history
   string preset
   object shot
   string type
   string asset.asset_name
   string layer_name
   string shot.sequence
   string history_list.created_by
   string shot.shot_num
   string history_list.creation_date
   string history_list.is_protected
   string history_list.is_published
   string history_list.is_removable
   string history_list.is_stable
   string history_list.modify_date
   string history_list.size_frames
   string history_list.size_utilities
   object history_list
   string history_list.size_total
   string history_list.size_video
   string history_list.version_number
}

By Rudy